Liana Pigeot: Portfolio and articles

Writing about things

Bio

Liana Pigeot is a versatile game programmer with experience on a wide range of genres and platforms. She has 14 years of experience working on games for PC, web, mobile, consoles, VR. She worked in small and big teams, and has also been lead programmer for multiple teams. She has shipped many projects from short to long timeframes, and is currently working in AAA at Rare. Created the Narrat game engine.

Technologies and specialties

Languages: C++, TypeScript, C#, Go, Rust Game Engines: Unreal Engine 5, Unity, Godot, Playcanvas, pixi.js Other Technologies: Coherent Gameface (UI framework), Solid.js, React, Vue.js, node.js, next.js, AWS, Serverless, PostgreSQL, GraphQL Domains: UI, gameplay, architecture, lead programming, problem fixer



© 2025 Liana P, Built with Gatsby